Man-Kzin Wars IV Read online

Page 25


  After receiving a foil-wrapped meal, he traversed the broad central hall of the dining area and encountered the worst-looking kzin he had ever seen. Fur matted, tail actually kinked in two places, expression sickly-sycophantic, ears recoiled as if permanently afraid of being attacked. Telepath scrambled from Fixer’s path, as might be expected, and then—

  Addressed him from behind.

  “We are alike, in some respects—are we not?”

  Fixer spun around and snarled furiously. One did not address a superior, or even an equal, from behind.

  “No anger necessary,” Telepath said, curling obeisantly, hands extended to show all claws sheathed. “There is an odd sound about you … it makes me curious. I have not permission to read you, but you are strong. You send. You leak.”

  Halloran-Fixer felt his fury redouble, for reasons besides the obvious impertinence. “You will stand clear of me and not address me, Addict,” he spat.

  “Not offending, but the sound is interesting, whatever it is. Does it come from time spent in solitude?”

  Fixer quelled his rage and bounded down the Hall—or so it appeared to Telepath. The mind reader dropped his chin to his neck and resumed his halfhearted attempts to exercise and groom, his thoughts obviously lingering on his next session with the drug that gave him his abilities.

  Fixer could easily tell what the commander and crew were up to, if not what they actually thought at any given moment. But Telepath was a blank slate. Nothing “leaked.”

  He returned to his private space, near the commander’s quarters, and settled in for more sessions in the library. There was something that puzzled him greatly, and might be very important—something called a ghost star. The few mentions in the library files were unrevealing; whatever it was, it appeared to be somewhere about ten system radii outside the planetary orbits. It seemed that a ghost star was nothing surprising, and therefore not clearly explicated; this worried Fixer, for he did not know what a ghost star was.

  * * *

  Kzinti aboard spaceships underwent constant training, self-imposed and otherwise. There were no recreation areas as such aboard the flagship; there were four exercise and mock-combat rooms, however, for the four rough gradations of rank from executive officers to servants. When kzinti entered a mock-combat room, they doffed all markings of rank, wearing masks to disguise their facial characteristics and strong mesh gloves over their claws to prevent unsheathing and lethal damage. Few kzinti were actually killed in mock-combat exercise, but severe injury was not uncommon. The ship’s autodocs could take care of most of it, and kzinti considered scars ornamental. Anonymity also prevented ordinary sparring from affecting rank; even if the combatants knew the other’s identity, it could be ignored through social fiction.

  Fixer, in his unusual position of commander’s charge, did not receive the challenges to mock-combat common among officers. But there was nothing in the rules, written or otherwise, that prevented subordinates from challenging each other, unless their officers interfered. Such combats were rare because most crewkzin knew their relative strengths, and who would be clearly outmatched.

  Telepath, the lowest-ranked and most despised kzin aboard the flagship, challenged Fixer to mock-combat four day-cycles after his arrival. Fixer could not refuse; not even the commander’s protection would have prevented his complete ostracization had he done so. His existence would have been an insult to the whole kzinti species. A simple command not to fight would have spared him—but the commander did not imagine that even the despised Fixer would face much of a fight from Telepath. And Fixer could not afford to be shunned; ostensibly, he had his position to regain.

  So it was that Halloran faced a kzin in mock-combat. Fixer—the kzin persona—did not fall by the wayside, because Fixer could more easily handle the notion of combat. But Halloran did not remain completely in the background. For while Fixer was “fighting” Telepath, Halloran had to convince any observers—including Telepath—that he was winning.

  Fixer’s advantages were several. First, both combatants could emerge unharmed from the fray without raising undue suspicions. Second, there would be no remote observers—no broadcasts of the fight.

  The major disadvantage was that of all the kzinti, a telepath should be most aware of having psychic tricks played on him.

  The exercise chambers were cylindrical, gravitation oriented along one flat surface at Kzin normal, or higher for more strenuous regimens. The walls were sand-colored and a constant hot dry wind blew through hidden vents, conditions deemed comfortable in the culture that had dominated Kzin when the species achieved spaceflight. The floor was sprinkled with a flaked fluid-absorbing material. Kzinti rules for combat were few, and did not include prohibitions against surprise targeting of eye-stinging urine. The flakes were more generally soaked with blood, however. The rooms were foul with the odors of fear and exertion and injury.

  Telepath was puny for a kzin. He weighed only a hundred and fifty kilograms and stood only two hundred and five centimeters from crown to toes, reduced somewhat by a compliant stoop. He was not in good shape, but he had little difficulty bending the smallest of the ten steel bars adjacent to his assigned half of the combat area—a little gesture legally mandated to give a referee some idea how the combatants were matched in sheer strength. This smallest bar was two centimeters in diameter.

  Halloran-Fixer made as if to bend the next bar up and then ostentatiously re-bent it straight, hoping nobody would examine it closely and find the metal completely unmarked. Probably nobody would; kzinti were less given to idle curiosity than humans.

  Telepath screamed and leaped, arms spread wide. The image of Fixer was a bare ten centimeters to one side of his true position, and that allowed one of the kzin’s feet to pass a hair’s-breadth to one side of Halloran’s head. Halloran convinced Telepath he had received a glancing blow across one arm. Telepath recovered somewhat sloppily, for a kzin, and sized up the situation.

  There were only the mandated two observers in the antechamber. This fight was regarded as little more than comedy, and comedy, to kzinti, was shameful and demeaning. The observers’ attentions were not sharply focused. Halloran-Fixer took advantage of that to dull their perceptions further. This allowed him to concentrate on Telepath.

  Fixer did not crouch or make any overt signs of impending attack. He hardly breathed. Telepath circled at the outside of the combat area, nonchalant, apparently faintly amused.

  Halloran had little experience with fighting. Fortunately, Fixer-of-Weapons had been an old hand at all kinds of combat, including the mortal kind that had quickly moved him up in rank while the fleet was in base, and much of that information had become lodged in the Fixer persona. Halloran waited for Telepath to make another energy-wasting move.

  Kzinti combat was a matter of slight advantages. Possibly Telepath knew this, and sensed something not right about Fixer. Something weak…

  But Telepath could not read Fixer’s thoughts in any concentrated fashion; that required a great effort for the kzin, and debilitating physical weakness afterward. Halloran’s powers were much more efficient and much less draining.

  Fixer snarled and feigned a jump. Telepath leaped to one side, but Fixer had not completed his attack. He stood with tail twitching furiously several meters from the kzin, needle teeth bared in a hideous grin.

  Telepath had good reason to be puzzled. It was rare for a threatened attack to be aborted, from a kzin so much larger and stronger than his opponent. Now the miserable kzin was truly angry, and afraid. Several times he rushed Fixer, but Fixer was never quite where he appeared to be. Several times, Halloran came near to having his head crushed by a passing swipe of the weak kzin’s gloved hand, but managed to avoid the blow by centimeters. Something was goading Telepath beyond the usual emotions aroused by mock combat.

  “Fight, you sexless female!” Telepath shrieked. A deeply obscene curse, and the observers did some of their own growling now. Telepath had done nothing to increase their esteem.
r />   Fixer used the kzin’s anger to his own advantage. The fight would have to end quickly—he was tiring rapidly, far faster than his puny opponent. Fixer seemed to run to a curved wall, leaping and rebounding, crossing the chamber in a flash—and bypassing Telepath without a blow. Telepath screamed with rage and tried to remove his gloves, but they were locked, and only the observers had the keys.

  While Telepath was yowling fury and frustration, Fixer-Halloran delivered a bolt of suggestion that staggered the kzin, sending him to all fours with an apparent cuff to the jaw. The position was not as dangerous for a kzin—they could run more quickly on fours than erect—but Halloran-Kzin’s image loomed over the stunned Telepath and kicked downward. The observers did not see the maneuver precisely, and Telepath was on the floor writhing in pain, his ear and the side of his head swelling with auto-suggestion injury.

  Fixer offered his gloves to the observers and they were unlocked. He had not harmed Telepath, and had not received so much as a scratch himself. Fixer had acquitted himself; he still wore Kfraksha-Admiral’s stink, but he was not the lowest of the kzinti on Sons Contend With Bloody Fangs.

  * * *

  “The humans obviously have a way of tracking our ships, yet they do not have the gravity polarizer…” Kfraksha-Admiral sat on his curved bench, legs raised, black-leather fingers clasped behind his thick neck, seeming quite casual and relaxed. “What is our weakness, that they spy on us and can aim their miserable adapted weapons upon us?”

  Fixer’s turmoil was not apparent. He knew the answer—but of course he could not give it. He had to maneuver this conversation to determine if the commander was asking a rhetorical question, or testing him in some way.

  “By our drives,” he suggested.

  “Yes, of course, but not by spectral signatures or flare temperatures, for in fact we do not use our fusion drives when we enter the system. And without polarizer technology, gravitational gradient warps cannot be detected … short of system wide detectors, which these animals do not have, correct?”

  Fixer rippled his fur in agreement.

  “No. They detect not the effects of our drives, but the power sources themselves. It is obvious they have discovered magnetic monopoles. I have suspected as much for years, but now plans are taking shape…”

  Fixer-Halloran was relieved, and horrified, at once. This was indeed how kzinti ships were tracked; in fact, it was a little slow of the enemy not to have thought of it before. The cultural scientists back on Ceres had been puzzled as well; the kzinti had a science and technology more advanced than the human, but they seemed curiously inept at pure research. Almost as if the knowledge had been pasted onto a prescientific culture…

  Every Belter prospector had monopole detection equipment; mining the super-massive particles was a major source of income for individual Belters, and for huge Belt corporations. Known monopole storage centers and power stations were automatically compensated for in even the cheapest detector. In an emergency, a detector could be used to determine position in the Belt—or anywhere else in the solar system—by triangulation from those known sources. An unknown—or kzinti—monopole source set detectors off throughout the solar system. And the newly-converted propulsion lasers could then be locked onto their target…

  “This much is now obvious. It explains our losses. Do you concur?”

  “This is a fact,” Fixer said.

  “And how do you know it is a fact?” Kfraksha-Admiral challenged.

  “The lifeship from War Loot is not powered by monopoles. I survived. Animals would not distinguish monopole sources by the size of the vessel—they would attack all sources.”

  Kfraksha-Admiral pressed his lips tight together and twitched whiskers with satisfaction. “Precisely so. We must have patience in our strategies, then. We cannot enter the system using our monopole-powered gravity polarizers. But there is the ghost star … if we enter the system without monopoles, and without approaching the gas-giant planets, where we might be expected… We can enter from an apparently empty region of space, unexpectedly, and destroy the animal populations of many worlds and asteroids. This plan’s success is my sinecure. Many females, much territory—glory. We are moving outward now to pass around the ghost star and gain momentum.”

  Fixer-Halloran again felt a chill. Truly, without the monopoles, the kzinti ships would be difficult to detect.

  Fixer pressed his hands together before his chest, a sign of deep respect. Kfraksha-Admiral nodded in condescending fashion.

  “You have proven valuable, in your own reluctant, rankless way,” he acknowledged, staring at him with irises reduced to pinpoints in the wide golden eyes. “You have endured humiliation with surprising fortitude. Some, our more enlightened and patient warriors, might call it courage.” The commander drew a rag soaked in some pale liquid from a bucket behind his bench. He threw it at Fixer, who caught it.

  The rag had been soaked in diluted acetic acid—vinegar. “You may remove my mark,” Kfraksha-Admiral said. “Henceforth, you have the status of full officer, on my formal staff, and you will be in charge of interpreting the alien technologies we capture. Your combat with Telepath … has been reported to me. It was not strictly honorable, but your forbearance was remarkable. In part, this earns you a position.”

  * * *

  Fixer now had status. He could not relax his vigilance, for he would no longer be under the commander’s protection, but he could assume the armor of a true billet; separate quarters, specific duties, a place in the ritual of the kzinti flagship. Presumably the commander would not grant permission for many challenges, and as a direct subordinate he would count as one of the commander’s faction, who would retaliate for any unprovoked attack.

  The Sons Contend With Bloody Fangs had pulled its way out of the sun’s gravity well at a prodigious four-tenths of the speed of light, faster than was safe within a planetary system, and was racing for the ghost star a hundred billion kilometers from the sun. Sol was now an anonymous point of light in the vastness of the Sagittarius arm of the galaxy; the outer limits of the solar system were almost as far behind.

  The commander’s plans for the whiplash trip around the ghost star were secret to all but a few. Fixer was still not even certain what the ghost star was—it was not listed under that name in the libraries, and there was obviously a concept he was not connecting with. But it was fairly easy to calculate that to accomplish the orbital maneuvers the commander proposed, the ghost star would have to be of at least one-half solar mass. Nothing that size had ever been detected from Earth; it was therefore dark and absolutely cold. There would be no perturbed orbits to give it away; its distance was too great.

  So for the time being, Fixer assumed they were approaching a rendezvous with either a dark, dead hulk of a star, or perhaps a black hole.

  A hundred billion kilometers was still close to the solar neighborhood, as far as interstellar distances were concerned. That kzinti knew more about these regions than humans worried the sublimated Halloran. What other advantages would they gain?

  The time had come for Halloran to examine what he had found. With his personality split in half, and locked into a kzin mentality, he might easily overlook something crucial to his mission.

  In his quarters, with the door securely bolted, Halloran came to the surface. Seven days in the kzinti flagship had taken a terrible toll on him; in a small mirror, he saw himself almost cadaverous, his face deeply lined. Kzinti did not use water to groom themselves, and there were no taps in his private quarters—the aliens were descended from a pack-hunting desert carnivore, and had efficient metabolisms—so his skin and clothing would remain dirty. He took a medicinal towelette, used to treat minor scratches received during combats, and wiped as much of his face and hands clean as he could. The astringent solution in the towelette served to sharpen his wits. After so long in Fixer’s charge, there seemed little brilliance and fire left in Halloran himself.

  And Fixer is just not very bright, he thought sourly. Think
, monkey, think!

  He looked old.

  “Bleep that,” he murmured, and picked up the library pack. As Fixer, he had subliminally marked interesting passages in the kzinti records. Now he set out to learn what the ghost star was, and what he might expect in the next few hours, as they approached and parabolically orbited. A half-hour of inquiry, his eyes reddening under the strain of reading the kzinti script without Fixer’s intercession, brought no substantial progress.

  “Ghost,” he muttered. “Specter. Spirit. Ancestors. A star known to ancestors? Not likely—they would have come on into the solar system and destroyed or enslaved us centuries ago … what the tanj is a ghost star?”

  He queried the library on all concepts incorporating the words ghost, specter, ancestor, and other synonyms in the Hero’s Tongue. Another half-hour of concentrated and fruitless study, and he was ready to give up, when the projector displayed an entry. Specter Mass.

  He cued the entry. A flagged warning came up; the symbol for shame-and-disgrace, a Patriarchal equivalent of Most Secret.

  Fixer recoiled; Halloran had to intervene instantly to stop his hand before it halted the search. Curiosity was not a powerful drive for a kzin, and shame was a very effective deterrent.

  A basic definition flashed up. “That mass created during the first instants of the universe, separated from kzinti space-time and detectable only by weak gravitational interaction. No light or other communication possible between the domain of specter mass and kzinti space-time.”

  Halloran grinned for the first time in seven days. Now he had it—he could feel the solution coming. He cued more detail.

  “Stellar masses of specter matter have been detected, but are rare. None has been found in living memory. These masses, in the specter domain, must be enormous, on the order of hundreds of masses of the sun”—the star of Kzin, more massive and a little cooler than Sol—“for their gravitational influence is on the order of .6 [base 8] Kzin suns. The physics of the specter domain must differ widely from our own. Legends warn against searching for ghost stars, though details are lost or forbidden by the Patriarchy.”

 

    The Integral Trees - Omnibus Read onlineThe Integral Trees - OmnibusA World Out of Time Read onlineA World Out of TimeCrashlander Read onlineCrashlanderThe World of Ptavvs Read onlineThe World of PtavvsRingworld Read onlineRingworldJuggler of Worlds Read onlineJuggler of WorldsThe Ringworld Throne Read onlineThe Ringworld ThroneThe Magic Goes Away Collection: The Magic Goes Away/The Magic May Return/More Magic Read onlineThe Magic Goes Away Collection: The Magic Goes Away/The Magic May Return/More MagicA Gift From Earth Read onlineA Gift From EarthEscape From Hell Read onlineEscape From HellLarry Niven’s Man-Kzin Wars - VII Read onlineLarry Niven’s Man-Kzin Wars - VIIRainbow Mars Read onlineRainbow MarsLarry Niven’s Man-Kzin Wars - V Read onlineLarry Niven’s Man-Kzin Wars - VLarry Niven’s Man-Kzin Wars - I Read onlineLarry Niven’s Man-Kzin Wars - IDestroyer of Worlds Read onlineDestroyer of WorldsMan-Kzin Wars XIV Read onlineMan-Kzin Wars XIVTreasure Planet Read onlineTreasure PlanetN-Space Read onlineN-SpaceMan-Kzin Wars 25th Anniversary Edition Read onlineMan-Kzin Wars 25th Anniversary EditionThe Ringworld Engineers Read onlineThe Ringworld EngineersLarry Niven’s Man-Kzin Wars - XII Read onlineLarry Niven’s Man-Kzin Wars - XIIThe Magic May Return Read onlineThe Magic May ReturnTales of Known Space: The Universe of Larry Niven Read onlineTales of Known Space: The Universe of Larry NivenThe Magic Goes Away Read onlineThe Magic Goes AwayLarry Niven’s Man-Kzin Wars - III Read onlineLarry Niven’s Man-Kzin Wars - IIILarry Niven’s Man-Kzin Wars - VI Read onlineLarry Niven’s Man-Kzin Wars - VIMan-Kzin Wars III Read onlineMan-Kzin Wars IIILarry Niven’s Man-Kzin Wars - XI Read onlineLarry Niven’s Man-Kzin Wars - XIInferno Read onlineInferno01-Human Space Read online01-Human SpaceLarry Niven’s Man-Kzin Wars - XIV Read onlineLarry Niven’s Man-Kzin Wars - XIVThe Long Arm of Gil Hamilton Read onlineThe Long Arm of Gil HamiltonRingworld's Children Read onlineRingworld's ChildrenMan-Kzin Wars XII Read onlineMan-Kzin Wars XIIScatterbrain Read onlineScatterbrainMan-Kzin Wars 9 Read onlineMan-Kzin Wars 9Man-Kzin Wars XIII Read onlineMan-Kzin Wars XIIIFlatlander Read onlineFlatlanderMan-Kzin Wars V Read onlineMan-Kzin Wars VDestiny's Forge Read onlineDestiny's ForgeScatterbrain (2003) SSC Read onlineScatterbrain (2003) SSCThe Time of the Warlock Read onlineThe Time of the WarlockChoosing Names: Man-Kzin Wars VIII Read onlineChoosing Names: Man-Kzin Wars VIIILarry Niven's Man-Kzin Wars II Read onlineLarry Niven's Man-Kzin Wars IIMan-Kzin Wars IX (Man-Kzin Wars Series Book 9) Read onlineMan-Kzin Wars IX (Man-Kzin Wars Series Book 9)Choosing Names: Man-Kzin Wars VIII (Man-Kzin Wars Series Book 8) Read onlineChoosing Names: Man-Kzin Wars VIII (Man-Kzin Wars Series Book 8)Treasure Planet - eARC Read onlineTreasure Planet - eARCThe Draco Tavern Read onlineThe Draco TavernLarry Niven’s Man-Kzin Wars - The Houses of the Kzinti Read onlineLarry Niven’s Man-Kzin Wars - The Houses of the KzintiThe Fourth Profession Read onlineThe Fourth ProfessionBetrayer of Worlds Read onlineBetrayer of WorldsConvergent Series Read onlineConvergent SeriesStarborn and Godsons Read onlineStarborn and GodsonsProtector Read onlineProtectorLarry Niven’s Man-Kzin Wars - IV Read onlineLarry Niven’s Man-Kzin Wars - IVMan-Kzin Wars IV (Man-Kzin Wars Series Book 4) Read onlineMan-Kzin Wars IV (Man-Kzin Wars Series Book 4)The Legacy of Heorot Read onlineThe Legacy of Heorot03-Flatlander Read online03-FlatlanderLarry Niven’s Man-Kzin Wars - XIII Read onlineLarry Niven’s Man-Kzin Wars - XIIIDestiny's Road Read onlineDestiny's RoadFate of Worlds Read onlineFate of WorldsBeowulf's Children Read onlineBeowulf's Children04-Protector Read online04-ProtectorThe Flight of the Horse Read onlineThe Flight of the HorseMan-Kzin Wars IV Read onlineMan-Kzin Wars IVThe Moon Maze Game dp-4 Read onlineThe Moon Maze Game dp-4The California Voodoo Game dp-3 Read onlineThe California Voodoo Game dp-307-Beowulf Shaeffer Read online07-Beowulf ShaefferRingworld's Children r-4 Read onlineRingworld's Children r-4The Man-Kzin Wars 05 Read onlineThe Man-Kzin Wars 05The Man-Kzin Wars 12 Read onlineThe Man-Kzin Wars 12Lucifer's Hammer Read onlineLucifer's HammerThe Seascape Tattoo Read onlineThe Seascape TattooThe Moon Maze Game Read onlineThe Moon Maze GameMan-Kzin Wars IX Read onlineMan-Kzin Wars IXAll The Myriad Ways Read onlineAll The Myriad WaysMore Magic Read onlineMore Magic02-World of Ptavvs Read online02-World of PtavvsARM Read onlineARMThe Ringworld Engineers (ringworld) Read onlineThe Ringworld Engineers (ringworld)Burning Tower Read onlineBurning TowerThe Man-Kzin Wars 06 Read onlineThe Man-Kzin Wars 06The Man-Kzin Wars 03 Read onlineThe Man-Kzin Wars 03Man-Kzin Wars XIII-ARC Read onlineMan-Kzin Wars XIII-ARCThe Hole Man Read onlineThe Hole ManThe Warriors mw-1 Read onlineThe Warriors mw-1The Houses of the Kzinti Read onlineThe Houses of the KzintiThe Man-Kzin Wars 07 Read onlineThe Man-Kzin Wars 07The Man-Kzin Wars 02 Read onlineThe Man-Kzin Wars 02The Burning City Read onlineThe Burning CityAt the Core Read onlineAt the CoreThe Trellis Read onlineThe TrellisThe Man-Kzin Wars 01 mw-1 Read onlineThe Man-Kzin Wars 01 mw-1The Man-Kzin Wars 04 Read onlineThe Man-Kzin Wars 04The Man-Kzin Wars 08 - Choosing Names Read onlineThe Man-Kzin Wars 08 - Choosing NamesDream Park Read onlineDream ParkHow the Heroes Die Read onlineHow the Heroes DieOath of Fealty Read onlineOath of FealtyThe Smoke Ring t-2 Read onlineThe Smoke Ring t-206-Known Space Read online06-Known SpaceDestiny's Road h-3 Read onlineDestiny's Road h-3Flash crowd Read onlineFlash crowdThe Man-Kzin Wars 11 Read onlineThe Man-Kzin Wars 11The Best of Galaxy’s Edge 2013-2014 Read onlineThe Best of Galaxy’s Edge 2013-2014The Ringworld Throne r-3 Read onlineThe Ringworld Throne r-3A Kind of Murder Read onlineA Kind of MurderThe Barsoom Project dp-2 Read onlineThe Barsoom Project dp-2Building Harlequin’s Moon Read onlineBuilding Harlequin’s MoonThe Gripping Hand Read onlineThe Gripping HandThe Leagacy of Heorot Read onlineThe Leagacy of HeorotRed Tide Read onlineRed TideChoosing Names mw-8 Read onlineChoosing Names mw-8Inconstant Moon Read onlineInconstant MoonThe Man-Kzin Wars 10 - The Wunder War Read onlineThe Man-Kzin Wars 10 - The Wunder WarFate of Worlds: Return From the Ringworld Read onlineFate of Worlds: Return From the RingworldRingworld r-1 Read onlineRingworld r-105-A Gift From Earth Read online05-A Gift From EarthThe Integral Trees t-1 Read onlineThe Integral Trees t-1Footfall Read onlineFootfallThe Mote In God's Eye Read onlineThe Mote In God's EyeAchilles choice Read onlineAchilles choiceThe Man-Kzin Wars 01 Read onlineThe Man-Kzin Wars 01Procrustes Read onlineProcrustesThe Man-Kzin Wars 03 mw-3 Read onlineThe Man-Kzin Wars 03 mw-3The Goliath Stone Read onlineThe Goliath StoneThe Man-Kzin Wars 09 Read onlineThe Man-Kzin Wars 09